Like the 3D region, this determines a region that you can use as a source or as a bounce plane, but instead of a 3D region, it's a 2D plane. Connect a peg to the right in-port to adjust the position of the plane.
Planar Region Properties
|Name||Allows you to change the name given to the node.|
Allows you to define the type of shape of the plane.
The following shape types are available:
|Mirror Negative Frames||Mirrors the input peg transformation to generate positions for frames before the scene begins.|
Width: The width of a rectangular shape.
Height: Adjust the height of a rectangular shape.
Minimum: The radius of the hole for a disc shape.
Maximum: The radius of the whole disc for a disc shape.
X: The X position of Point 1. Point 1 could refer to the point on a triangle, line, or point.
Y: The Y position of Point 1.
X: The X position of Point 2. Point 2 could refer to the point on a triangle or line.
Y: The Y position of Point 2.
X: The X position of Point 3. Point 3 refers to a point on a triangle.
Y: The Y position of Point 3.