By default, layers are composited onto each other directly. This means that opaque pixels in front-most layers hide pixels in layers further back, and semi-transparent pixels on front-most layers are blended with pixels further back proportionally to their alpha ratio. This does the job for solid objects. However, some types of layers and effects may look better when composited into the scene using more advanced approaches. The Blending node can be used to composite an element, effect or
- Marc Fortin
- Senior Solutions Specialist
A Blending node can be connected under a layer, an effect or a
Allows you to enable or disable the node. When disabled, a node has no visible effect on the rendered image, nor on the preview in the Camera,
Sets the colour of the layer in the Timeline view
Allows you to change the name given to the node.
Choose the blending effect mode you wish to apply to your layer.
Some of the available blending modes have a BETA or Legacy variant to them.
NOTE The effect of this blending mode can only be observed if you render images with an alpha channel or if you set the Camera view to Matte View mode. To do this, click on the Render View mode button while it is selected to open its menu, then select Matte View.
|SWF Blend Mode||
If you intend to export your scene in SWF format, you can use this option to choose which blend mode to use for this effect in the exported Flash movie. Since Flash does not support all the blending modes supported by Harmony, this is left as a separate option. You can ignore this option if you don't intend to export your scene in SWF format.