Insert Menu

The Insert menu lets you create empty symbols in the Library view, different types of layers in the Timeline view, keyframes and control points.

Command Description

Create Empty Symbol in Library

Creates an empty symbol in the Library view to which you can edit (add content).

Bone

Adds a new Bone layer to the Timeline view.

Camera

Adds a new Camera layer to the Timeline view.

Colour-Card

Adds a new Colour-Card layer to the Timeline view.

Drawing

Adds a new Drawing layer to the Timeline view and a column in the Xsheet view.

Game Bone

Adds a new Game Bone layer to the Timeline and Node views.

Group

Adds a new Group layer to the Timeline and Node views.

Kinematic Output

Adds dd a new Kinematic Output layer to the Timeline and Node views.

Peg

Adds a new Peg layer to the Timeline and Node views.

Quadmap

Adds a new Quadmap layer to the Timeline and Node views.

Particle

Basic Particle System

Adds a new layer with a basic particle system in the Timeline and Node views.

Basic Gravity-based System

Adds a new layer with a basic gravity-based particle system in the Timeline view.

Keyframe

Adds a keyframe to the selected cell in the Timeline view.

Keyframe and Duplicate Drawing

Adds a keyframe to the selected drawing layer cell in the Timeline view and creates a duplicate of the drawing, which sits on top of the original drawing.

Position Keyframe

Adds a position keyframe whereby keyframes will only be added on the X, Y and Z parameters of the selected layer. Keyframes are not added on the Angle, Scale and Skew parameters.

Control Point

Adds a control point to the trajectory of the selected element or peg in the Camera view when the element or peg is in a 3D path. Note that you must have a 3D path in the peg portion in order to add a control point.