Overriding a Colour with a Texture Sequence

In production, you may need to map a live action sequence or bitmap image sequence into a zone or over several zones. For example, you could have a mirror shattered into several pieces and you want to map video or someone talking into those pieces. You can paint the mirror pieces with a specific colour swatch and use the Colour-Override node to map the image sequence into the pieces. It can also be a single image without having to be an image sequence.

NOTE To learn how to modify a texture's exposure based on an animation or character's motion, see Animating Textures Based on Action .