Creating Curve Deformation Chains

Depending on your character and the style of animation you want to achieve, sometimes it is better to use Curve Deformers, instead of Bones, to rig your character.

NOTE It is possible to reuse a deformation group on another drawing, for example on a symmetrical body part, such as with the right and left arms. To do this, you need to rig the way you would for a multi-pose character, using a Transformation Switch—see Creating Main Deformation Chains for Multi-pose Rigs, as well as the Associate Parent Transformation Switch for Selected Elements button—see Reusing Deformation Groups for Multi-pose Rigs.