Setting the Colour Space of an Element Layer

You can set the colour space of each layer in your scene individually.

When rendering your scene, the colours in each layer will be converted from their respective colour space to the scene’s colour space before they are composited together with your scene’s effects. This goes for original bitmap images, bitmap drawing layers and vector drawing layers.

NOTE In OpenGL View mode, bitmap images are converted from their colour space to the colour space selected in the Display Colour Space preference in the Camera tab of the Preferences dialog, and the colour space of drawing layers is ignored.