Bone Layers

The Bone node is one of the main nodes used to build a deformation rig. Each Bone node consists of a bone and an articulation. You can chain Bone nodes to create a skeleton chain for your character. The Rigging tool can be used to create and connect those nodes automatically—see About Creating Deformations.

Properties

Parameter Descriptions
Enable/Disable

Allows you to enable or disable the layer. When disabled, a layer has no visible effect on the rendered image, nor on the preview in the Camera, Side and Top views.

Colour Swatch

Sets the colour of the layer in the Timeline view.

Name The name of the node as it appears in the Node View and the Timeline view. Each node must have a name that is unique to its containing group.
Resting Parameters Rest Offset
(x) Axis This is the bone x-axis (horizontal) coordinates for the resting position.
(y) Axis This is the bone y-axis (vertical) coordinates for the resting position.
Rest Radius This is the articulation's radius value (articulation size) for the resting position.
Rest Orientation This is the bone's orientation angle for the resting position.
Rest Bias This is the articulation's bias (roundness and smoothness) for the resting position.
Rest Length This is the bone's length for the resting position.
Deform Parameters Offset
2D Path When this option is enabled, the X and Y-axis parameters are controlled by the same 2D path function.
Separate When this option is enabled, the X and Y-axis parameters are individual one from another.
Path When using a 2D Path, this field displays the name of the function.
(x) Axis This is the bone X-axis (horizontal) coordinates for the animation position. This parameter can be linked to a function to be animated over time.
(y) Axis This is the bone y-axis (vertical) coordinates for the animation position. This parameter can be linked to a function to be animated over time.
Radius This is the articulation's radius value (articulation size) for the animation position. This parameter can be linked to a function to be animated over time.
Orientation This is the bone's orientation angle for the animation position. This parameter can be linked to a function to be animated over time.
Bias This is the articulation's bias (roundness and smoothness) for the animation position. This parameter can be linked to a function to be animated over time.
Length This is the bone's length for the animation position. This parameter can be linked to a function to be animated over time.