Using Plane Game Objects

Renders the entire character to a plane. This renders your character to texture data. If you animate the transparency of the plane, then the transparency of the rendered output is animated; you won't see the transparencies of the overlapping elements. However, you will have one static bounding box the size of the plane that you render to.

Use this option when you want to animate the transparency of a character in a scene. Also, you can write your own custom shaders. Simply set the Render Target to eRenderTarget. You can see an example of this in the sample project DemoRenderTarget.