Game Bone Layer
The Bone node is one of the main node used to build a deformation rig. Each Bone node consists of a bone and an articulation. Chaining Bone nodes will create a skeleton chain for your character. The Rigging tool can be used to create and connect those nodes automatically
| Parameter | Descriptions |
| Resting Parameters Rest Offset | |
| (x) Axis | This is the bone X-axis (horizontal) coordinates for the resting position. |
| (y) Axis | This is the bone Y-axis (vertical) coordinates for the resting position. |
| Rest Radius | This is the articulation's radius value (articulation size) for the resting position. |
| Rest Orientation | This is the bone's orientation angle for the resting position. |
| Rest Length | This is the bone's length for the resting position. |
| Deform Parameters Offset | |
| 2D Path | When this option is enabled, the X and Y axis parameters are controlled by the same 2D path function. |
| Separate | When this option is enabled, the X and Y axis parameters are individual from each other. |
| Path | When using a 2D Path, this field displays the name of the function curve. |
| (x) Axis | This is the bone X-axis (horizontal) coordinates for the animation position. This parameter can be linked to a function curve to be animated over time. |
| (y) Axis | This is the bone Y-axis (vertical) coordinates for the animation position. This parameter can be linked to a function curve to be animated over time. |
| Radius | This is the articulation's radius value (articulation size) for the animation position. This parameter can be linked to a function curve to be animated over time. |
| Orientation | This is the bone's orientation angle for the animation position. This parameter can be linked to a function curve to be animated over time. |
| Length | This is the bone's length for the animation position. This parameter can be linked to a function curve to be animated over time. |