Setting the Display Colour Space

You can set the colour space in which to display the preview image in the Camera view. It is important however to understand that when it comes to colour space management, there are differences between the OpenGL View preview and the Render View preview of the Camera view.

In Render View mode, the generation of the preview image works exactly the same as when you’re rendering your scene. You can select the colour space in which to display the preview image using the drop-down menu at the bottom of the Camera view. Furthermore, if you have several monitors and want to preview your scene in the respective colour space of each monitor, you can do so by adding several Camera views to your workspace, moving each Camera view to its own monitor and setting the colour space of each Camera view to its monitor’s colour space. The different Camera views will display in their own colour space.

In OpenGL View mode, colour management is much more limited, in the following ways:

  • The colour space used for the preview image cannot be selected individually for each Camera view. Hence, instead of using the drop-down at the bottom of the Camera view, it is selected in the Display Colour Space preference in the Camera tab of the Preferences dialog.
  • The colours in the bitmap images in your scene are converted directly from their own colour space to the preview colour space, without getting converted to your scene’s working colour space first, and the colours in the drawing layers in your scene are not processed at all. Hence, in OpenGL View mode, the colours in the preview image are not faithful to those of the final rendered image.

As such, when doing colour design in Harmony, it is strongly recommended to:

  • Work in Render View mode.
  • Set the colour space of your layers, your scene and your camera view to properly replicate the colour spaces your production will use.
  • To work using a monitor that supports the most technically advanced colour space that your production is intended for.