ExportData Class Reference

ExportData defines the parameters for a database Export command. The ExportData is an object which is instantiated in the scripting environment. In order to execute an Export action, call ControlCentre.exportScene( exportData). More...

Public Slots

void setExportDefaults ()
 Set the export defaults, which are database, element, timing and stage. More...
 
void setExportAll ()
 Set all export options to true ( audio, database, final, envGroup, jobGroup, sceneGroup, envLibrary,jobLibrary, sceneLibrary, envPalette, jobPalette, scenePalette, other, element, timing, stage and outsideDrawings. More...
 

Public Member Functions

 ExportData (const String &envName, const String &jobName, const StringList &sceneNames, const String &path, QObject *)
 
 ~ExportData ()
 
String envName () const
 
String jobName () const
 
StringList sceneNames () const
 
String path () const
 
bool solo () const
 
void setsolo (bool priority)
 
bool audio () const
 
void setaudio (bool priority)
 
bool database () const
 
void setdatabase (bool priority)
 
bool final () const
 
void setfinal (bool priority)
 
bool envGroup () const
 
void setenvGroup (bool priority)
 
bool jobGroup () const
 
void setjobGroup (bool priority)
 
bool sceneGroup () const
 
void setsceneGroup (bool priority)
 
bool envLibrary () const
 
void setenvLibrary (bool priority)
 
bool jobLibrary () const
 
void setjobLibrary (bool priority)
 
bool sceneLibrary () const
 
void setsceneLibrary (bool priority)
 
bool envPalette () const
 
void setenvPalette (bool priority)
 
bool jobPalette () const
 
void setjobPalette (bool priority)
 
bool scenePalette () const
 
void setscenePalette (bool priority)
 
bool other () const
 
void setother (bool priority)
 
bool element () const
 
void setelement (bool priority)
 
bool timing () const
 
void settiming (bool priority)
 
bool annotation () const
 
void setannotation (bool annotation)
 
bool stage () const
 
void setstage (bool priority)
 
bool outsideDrawings () const
 
void setoutsideDrawings (bool priority)
 
bool hard () const
 
void setHard (bool priority)
 
bool hardLn () const
 
void setHardLn (bool priority)
 
bool sym () const
 
void setSym (bool priority)
 
bool copy () const
 
void setCopy (bool priority)
 
bool keepValidSym () const
 
void setKeepValidSym (bool priority)
 
bool ignoreValidSym () const
 
void setIgnoreValidSym (bool priority)
 
bool resolveSym () const
 
void setResolveSym (bool priority)
 
bool keepBrokenSym () const
 
void setKeepBrokenSym (bool priority)
 
bool ignoreBrokenSym () const
 
void setIgnoreBrokenSym (bool priority)
 

Properties

String envName
 
String jobName
 
String path
 
StringList sceneNames
 
bool solo
 export in Animate format, if true, ignores other settings More...
 
bool audio
 export the audio folder More...
 
bool database
 export the database folder More...
 
bool final
 export the final frame folder More...
 
bool envGroup
 export the groups at the environment level More...
 
bool jobGroup
 export the groups at the job level More...
 
bool sceneGroup
 export the groups at the scene level More...
 
bool envLibrary
 export the libraries at the environment level More...
 
bool jobLibrary
 export the libraries at the job level More...
 
bool sceneLibrary
 export the libraries at the scene level More...
 
bool envPalette
 export the palettes at the environment level More...
 
bool jobPalette
 export the palettes at the job level More...
 
bool scenePalette
 export the palettes at the scene level More...
 
bool other
 export other ( non-standard ) folders that are at scene level More...
 
bool element
 export elements More...
 
bool timing
 export timings More...
 
bool annotation
 annotation More...
 
bool stage
 export stage folder More...
 
bool outsideDrawings
 export outside drawings More...
 
bool hard
 "Advanced Options" not available for animate which sets copy to true More...
 
bool hardLn
 "Advanced Options" not available for animate which sets copy to true More...
 
bool sym
 "Advanced Options" not available for animate which sets copy to true More...
 
bool copy
 "Advanced Options" not available for animate which sets copy to true More...
 
bool keepValidSym
 "Advanced Options" not available for animate which sets copy More...
 
bool ignoreValidSym
 "Advanced Options" not available for animate which sets copy More...
 
bool resolveSym
 "Advanced Options" not available for animate which sets copy More...
 
bool keepBrokenSym
 "Advanced Options" not available for animate which sets copy More...
 
bool ignoreBrokenSym
 "Advanced Options" not available for animate which sets copy More...
 

Detailed Description

ExportData defines the parameters for a database Export command. The ExportData is an object which is instantiated in the scripting environment. In order to execute an Export action, call ControlCentre.exportScene( exportData).

var scenes = []; // Create a list of the scenes to be exported from this job.
scenes.push("scene1");
scenes.push("scene2");
var job = new Job("myEnvName", "myJobName");
var exportData = new ExportData( job.envName, job.name, scenes, "/home/user/testExport");
exportData.setExportDefaults(); // Sets the normal export defaults
// A common alternative would be to call exportData.setExportAll(); which sets everything to true
ControlCentre.exportScene( exportData );

Constructor & Destructor Documentation

◆ ExportData()

ExportData::ExportData ( const String &  envName,
const String &  jobName,
const StringList &  sceneNames,
const String &  path,
QObject  
)

◆ ~ExportData()

ExportData::~ExportData ( )

Member Function Documentation

◆ annotation()

bool ExportData::annotation ( ) const

◆ audio()

bool ExportData::audio ( ) const

◆ copy()

bool ExportData::copy ( ) const

◆ database()

bool ExportData::database ( ) const

◆ element()

bool ExportData::element ( ) const

◆ envGroup()

bool ExportData::envGroup ( ) const

◆ envLibrary()

bool ExportData::envLibrary ( ) const

◆ envName()

String ExportData::envName ( ) const

◆ envPalette()

bool ExportData::envPalette ( ) const

◆ final()

bool ExportData::final ( ) const

◆ hard()

bool ExportData::hard ( ) const

◆ hardLn()

bool ExportData::hardLn ( ) const

◆ ignoreBrokenSym()

bool ExportData::ignoreBrokenSym ( ) const

◆ ignoreValidSym()

bool ExportData::ignoreValidSym ( ) const

◆ jobGroup()

bool ExportData::jobGroup ( ) const

◆ jobLibrary()

bool ExportData::jobLibrary ( ) const

◆ jobName()

String ExportData::jobName ( ) const

◆ jobPalette()

bool ExportData::jobPalette ( ) const

◆ keepBrokenSym()

bool ExportData::keepBrokenSym ( ) const

◆ keepValidSym()

bool ExportData::keepValidSym ( ) const

◆ other()

bool ExportData::other ( ) const

◆ outsideDrawings()

bool ExportData::outsideDrawings ( ) const

◆ path()

String ExportData::path ( ) const

◆ resolveSym()

bool ExportData::resolveSym ( ) const

◆ sceneGroup()

bool ExportData::sceneGroup ( ) const

◆ sceneLibrary()

bool ExportData::sceneLibrary ( ) const

◆ sceneNames()

StringList ExportData::sceneNames ( ) const

◆ scenePalette()

bool ExportData::scenePalette ( ) const

◆ setannotation()

void ExportData::setannotation ( bool  annotation)

◆ setaudio()

void ExportData::setaudio ( bool  priority)

◆ setCopy()

void ExportData::setCopy ( bool  priority)

◆ setdatabase()

void ExportData::setdatabase ( bool  priority)

◆ setelement()

void ExportData::setelement ( bool  priority)

◆ setenvGroup()

void ExportData::setenvGroup ( bool  priority)

◆ setenvLibrary()

void ExportData::setenvLibrary ( bool  priority)

◆ setenvPalette()

void ExportData::setenvPalette ( bool  priority)

◆ setExportAll

void ExportData::setExportAll ( )
slot

Set all export options to true ( audio, database, final, envGroup, jobGroup, sceneGroup, envLibrary,jobLibrary, sceneLibrary, envPalette, jobPalette, scenePalette, other, element, timing, stage and outsideDrawings.

◆ setExportDefaults

void ExportData::setExportDefaults ( )
slot

Set the export defaults, which are database, element, timing and stage.

◆ setfinal()

void ExportData::setfinal ( bool  priority)

◆ setHard()

void ExportData::setHard ( bool  priority)

◆ setHardLn()

void ExportData::setHardLn ( bool  priority)

◆ setIgnoreBrokenSym()

void ExportData::setIgnoreBrokenSym ( bool  priority)

◆ setIgnoreValidSym()

void ExportData::setIgnoreValidSym ( bool  priority)

◆ setjobGroup()

void ExportData::setjobGroup ( bool  priority)

◆ setjobLibrary()

void ExportData::setjobLibrary ( bool  priority)

◆ setjobPalette()

void ExportData::setjobPalette ( bool  priority)

◆ setKeepBrokenSym()

void ExportData::setKeepBrokenSym ( bool  priority)

◆ setKeepValidSym()

void ExportData::setKeepValidSym ( bool  priority)

◆ setother()

void ExportData::setother ( bool  priority)

◆ setoutsideDrawings()

void ExportData::setoutsideDrawings ( bool  priority)

◆ setResolveSym()

void ExportData::setResolveSym ( bool  priority)

◆ setsceneGroup()

void ExportData::setsceneGroup ( bool  priority)

◆ setsceneLibrary()

void ExportData::setsceneLibrary ( bool  priority)

◆ setscenePalette()

void ExportData::setscenePalette ( bool  priority)

◆ setsolo()

void ExportData::setsolo ( bool  priority)

◆ setstage()

void ExportData::setstage ( bool  priority)

◆ setSym()

void ExportData::setSym ( bool  priority)

◆ settiming()

void ExportData::settiming ( bool  priority)

◆ solo()

bool ExportData::solo ( ) const

◆ stage()

bool ExportData::stage ( ) const

◆ sym()

bool ExportData::sym ( ) const

◆ timing()

bool ExportData::timing ( ) const

Property Documentation

◆ annotation

bool ExportData::annotation
readwrite

annotation

◆ audio

bool ExportData::audio
readwrite

export the audio folder

◆ copy

bool ExportData::copy
readwrite

"Advanced Options" not available for animate which sets copy to true

◆ database

bool ExportData::database
readwrite

export the database folder

◆ element

bool ExportData::element
readwrite

export elements

◆ envGroup

bool ExportData::envGroup
readwrite

export the groups at the environment level

◆ envLibrary

bool ExportData::envLibrary
readwrite

export the libraries at the environment level

◆ envName

String ExportData::envName
read

◆ envPalette

bool ExportData::envPalette
readwrite

export the palettes at the environment level

◆ final

bool ExportData::final
readwrite

export the final frame folder

◆ hard

bool ExportData::hard
readwrite

"Advanced Options" not available for animate which sets copy to true

◆ hardLn

bool ExportData::hardLn
readwrite

"Advanced Options" not available for animate which sets copy to true

◆ ignoreBrokenSym

bool ExportData::ignoreBrokenSym
readwrite

"Advanced Options" not available for animate which sets copy

◆ ignoreValidSym

bool ExportData::ignoreValidSym
readwrite

"Advanced Options" not available for animate which sets copy

◆ jobGroup

bool ExportData::jobGroup
readwrite

export the groups at the job level

◆ jobLibrary

bool ExportData::jobLibrary
readwrite

export the libraries at the job level

◆ jobName

String ExportData::jobName
read

◆ jobPalette

bool ExportData::jobPalette
readwrite

export the palettes at the job level

◆ keepBrokenSym

bool ExportData::keepBrokenSym
readwrite

"Advanced Options" not available for animate which sets copy

◆ keepValidSym

bool ExportData::keepValidSym
readwrite

"Advanced Options" not available for animate which sets copy

◆ other

bool ExportData::other
readwrite

export other ( non-standard ) folders that are at scene level

◆ outsideDrawings

bool ExportData::outsideDrawings
readwrite

export outside drawings

◆ path

String ExportData::path
read

◆ resolveSym

bool ExportData::resolveSym
readwrite

"Advanced Options" not available for animate which sets copy

◆ sceneGroup

bool ExportData::sceneGroup
readwrite

export the groups at the scene level

◆ sceneLibrary

bool ExportData::sceneLibrary
readwrite

export the libraries at the scene level

◆ sceneNames

StringList ExportData::sceneNames
read

◆ scenePalette

bool ExportData::scenePalette
readwrite

export the palettes at the scene level

◆ solo

bool ExportData::solo
readwrite

export in Animate format, if true, ignores other settings

◆ stage

bool ExportData::stage
readwrite

export stage folder

◆ sym

bool ExportData::sym
readwrite

"Advanced Options" not available for animate which sets copy to true

◆ timing

bool ExportData::timing
readwrite

export timings