Batch Rendering

In Harmony Server, you can choose to render your scene locally or to send it to the render farm on your network so that other computers can render your scenes while you continue working on your station. This option is not available in Harmony Stand Alone, as render jobs are sent to a Harmony Server database, and machines that perform the render must be connected to this database.

There are two approaches to rendering a scene in Harmony Server:

  • Local Rendering is done directly by your machine in your Harmony session. Hence, it uses your machine's resources and will prevent you from working on the scene until the render is done. You will see the render progress in real time and will be able to preview the results right after it's finished.
  • Batch Rendering is done by sending a scene to the server's render queue so it can be processed by the render farm. This allows you to keep working on your scene while the render is being done. The rendering progress can be monitored in Control Center and, when finished, the results can be previewed in Play. Batch Rendering gives you access to additional rendering options.

When sending a scene to batch rendering, it is not rendered immediately. Computers connected to the Harmony database that are configured to render scenes for the database check for new render jobs periodically, and start performing the render job when they find one that isn't already being rendered by another machine.

NOTE To configure a Harmony Server database and to set up clients to perform batch rendering jobs, see About Batch Processing.