Assembling in the Node View
In order to assemble the rigged parts of your character in the Node view, you need to use a Kinematic Output node.
- In the Node Library view, go to the Deformation section, select the Kinematic Output node and drag it to the Node view.
- Pull out a second output connection (bottom port) from the deformer node you want your piece or limb to follow and connect it to the Kinematic Output port.
- Connect the Kinematic Output node to the piece you want to follow the deformer.
‣ | If it a good practice to rename the Kinematic Output node to reflect which deformer it is assigned to as the node structure can become very large and nodes can be positioned far apart. Select the Kinematic Output node and in the Layer Properties view, rename the node. |
‣ | You can pull out multiple connections from the same Kinematic Output node if many limbs and pieces must follow a single deformer. For example, you can use the same Kinematic Output node for both arms and the neck to follow the body deformer. |