Pegs are a special type of layer that do not contain any drawing. They are used strictly to offset and transform drawings that are under their hierarchy, without transforming the drawings directly.
When rigging or setting up a scene, it is recommended to add parent pegs for each of your drawing layers. This allows you to keep animation keyframes and drawings on separate layers, making it easier to work on the position and exposure of your drawing layers independently in the Timeline view. It also makes it easier to create a hierarchy of which body parts can be animated together and independently.
If you want to animate only on pegs, you can activate the Peg selection mode of the Transform tool in the Tool Properties view. You can also disable animating drawing layers, so that only pegs can be animated
- In the Timeline view, select all the layers.
- In the Timeline Layer toolbar, click the Add Peg button to add a parent peg to all selected layers.
When creating layers or pegs in the Timeline view, your Node view may look tangled up.
- In the Node view, select all the nodes and, in the Network View toolbar, click the Order Network Down button.
- From the Node view, select all the drawing layers for which you want to create pegs.
- Press Ctrl + Shift + P (Windows/Linux) or ⌘ + Shift + P (Mac OS X)
- Pegs are created, named and connected to their child drawing layers. They will not automatically connect if the top port of your drawing layer is already connected to another node.
- If the nodes are tangled, select all the nodes and, in the Network View toolbar, click the Order Network Down button.