In Harmony Server, you can choose to render your scene locally or to send it to the render farm on your network so that other computers can render your scenes while you continue working on your station. This option is not available in Harmony Stand Alone, as render jobs are sent to a Harmony Server database, and machines that perform the render must be connected to this database.
There are two approaches to rendering a scene in Harmony Server:
- Local Rendering is done directly by your machine in your Harmony session. Hence, it uses your machine's resources and will prevent you from working on the scene until the render is done. You will see the render progress in real time and will be able to preview the results right after it's finished.
- Batch Rendering is done by sending a scene to the server's render queue so it can be processed by the render farm. This allows you to keep working on your scene while the render is being done. The rendering progress can be monitored in Control Center and, when finished, the results can be previewed in Play. Batch Rendering gives you access to additional rendering options.
When sending a scene to batch rendering, it is not rendered immediately. Computers connected to the Harmony database that are configured to render scenes for the database check for new render jobs periodically, and start performing the render job when they find one that isn't already being rendered by another machine.
- Save your scene.
- From the top menu, select
File > Export > Render Write Nodes or press Ctrl + Shift + Y (Windows/Linux) or ⌘ + Shift + Y (macOS).
The Render Write Nodes dialog appears.
- In the Range section, select the frame range to render by doing one of the following:
- If you want to render all the frames in your scene, select All Frames.
- If you want to render a specific sequence of frames, select Selected Frames then, in the fields to the right, enter the number of the first and last frame of the frame sequence you wish to render.
- Enable Batch Composite Options. This will send your scene to your Harmony database's batch rendering farm, whereas disabling this option will make Harmony render your scene locally.
- If you want the machine that will render your scene to output detailed information about the process in its log, enable the Debug option.
- If you want to split the render job for your scene into several smaller render jobs, so that the load can be shared by different machines in the render farm, enable the Chunk option. Then, enter the amount of frames each chunk should render in the Size (Frames) field.
- If you want to render the scene from a specific camera, select the desired camera from the Camera drop down list. A scene can have several cameras added in the
Node orTimeline view, and each of them can be animated independently.
- In the Resolution section, do one of the following to select the resolution in which to render the scene:
- If you want to render the scene in its actual resolution, select By Name and, in the resolution preset drop down list, select Default.
- If you want to render the scene in one of the available preset resolutions, select By Name and, in the resolution preset drop down list, select the desired resolution preset.
- If you want to render the scene in a specific resolution, select By Value, then enter the Width and Height of the desired resolution, in pixels.
- If your production is intended for broadcasting on NTSC compatible televisions, enable Field Composite Options.
- To export a scene animated at 24 frames per second in 60 frames per second so that the frames can be combined with the 3:2 pulldown technique, enable the Add Pulldown option.
- If you want Harmony to automatically interlace the exported frames to create a 30 frames per second sequence, enable the Automatic Combine option.
- By default, odd frames are interlaced on the first field (odd lines), and even frames are interlaced on the second field (even lines). If you wish to interlace odd frames on the second field and even frames on the first field, enable the Second Field First option.
- Click OK to start the rendering process.
A confirmation dialog box opens to inform you that the frames have been sent to the Render queue.
If the selected frames were already sent to the Render queue, but were not yet rendered, dialog box opens to inform you that these frames were already in the queue, but that they have been updated with the selected options.