Everything Adding Deformation Nodes The Node Library view allows you to manually add the nodes necessary to create the deformation skeleton. Additional nodes such as the Kinematic Output are available to create advanced rigs. How to add a deformation node In the Node Library view, select the Deformation category. From the Node Library view, select a deformation node and drag it to the Node view. Note that the Glue, Mesh Warp, Refract, and Turbulence nodes are not directly related to deformation rigging.