Animating with Inverse Kinematics

Inverse Kinematics works best when you lock a part of the character on the spot, such as a foot on the floor, then select the entire body or another extremity and move it. It also works well in single chain mode when you need to simply position a limb.

To learn more about the IK tool's properties, see Inverse Kinematics Tool Properties.

NOTE To lock a part in place, use the IK Nail option—see About Nails.