Setting Anchors and Props

Before exporting to Unity, you need to set your anchors and props.

An anchor is an attachment point you can use to bind one or several props to a specific location that is predefined by the anchor.

A prop is a game item that will be attached to an anchor. It could be a stick held within the character’s hand, a helmet attached to the character’s head...the possibilities are endless. Props are easy to turn on or off, and easily swappable from within Harmony or Unity.