# Peg Layer

Find below a description of all the Peg node parameters.

## Transformation Tab

 Parameter Description Position 3D Path: Use a 3D path to position the element. A 3D path uses a single function to define the position on the X, Y and Z axes. This function is made of control points linked by a curvilinear path, making the movement follow a natural curve. The pace and ease of the movement is determined by a single velocity function. Separate: Positions the element using separate functions for the X, Y and Z axes. This allows to control the direction and pace of the movement across all three axes separately. Unless ease is applied to the axes, the trajectory of the element will follow straight lines going between each keyframe. Path: If the 3D Path option is selected, this field allows you to create or select the 3D Path function used to position the element. Path (x) Axis: The position of the element on the East-West axis, in fields. Path (y) Axis: The position of the element on the South-North axis, in fields. Path (z) Axis: The position of the element in the Back-Front axis, in fields. Velocity: If the 3D Path option is selected, this function is used to control the pace at which the element moves towards each control point in the 3D Path function, on all three axes simultaneously. Scale Locked: Uses a single scale parameter to scale the element, preserving its proportions. Separate: Uses a separate parameter to scale the element on the X and Y axis, allowing to stretch or squash the element. (x) Axis: The horizontal scale factor. The default value is 1. (y) Axis: The vertical scale factor. The default value is 1. Scale in Fields: With this option enabled, the scale factor is based on the amount of fields in the scene. For example, to shrink one of the dimensions of an element to half its original size, the scale factor would normally bet set to 0.5. If this option is enabled and the amount of fields in the scene is 12, then the scale factor to shrink the element by half would be 6. Ignore Parent Scaling: When this option is enabled, any scaling value applied to a parent layer is ignored in the current layer. This can be handy in cut-out rigs when you need to scale an arm without affecting the forearm. Rotation Angle z: Lets you type in a degree value for the rotation angle. Note that you can enter values greater than 360 and -360 degrees. If you enter 720, the object will rotate twice. Skew Skew: Lets you type in a degree value between -90 to 90 for the skew angle. Pivot (x) Axis: The horizontal position of the pivot point of the element relative to the pivot point of the drawing, in fields. (y) Axis: The vertical position of the pivot point of the element relative to the pivot point of the drawing, in fields.