Game Bone Layer
The Bone node is one of the main node used to build a deformation rig. Each Bone node consists of a bone and an articulation. Chaining Bone nodes will create a skeleton chain for your character. The Rigging tool can be used to create and connect those nodes automatically
Parameter | Descriptions |
Resting Parameters Rest Offset | |
(x) Axis | This is the bone X-axis (horizontal) coordinates for the resting position. |
(y) Axis | This is the bone Y-axis (vertical) coordinates for the resting position. |
Rest Radius | This is the articulation's radius value (articulation size) for the resting position. |
Rest Orientation | This is the bone's orientation angle for the resting position. |
Rest Length | This is the bone's length for the resting position. |
Deform Parameters Offset | |
2D Path | When this option is enabled, the X and Y axis parameters are controlled by the same 2D path function. |
Separate | When this option is enabled, the X and Y axis parameters are individual from each other. |
Path | When using a 2D Path, this field displays the name of the function curve. |
(x) Axis | This is the bone X-axis (horizontal) coordinates for the animation position. This parameter can be linked to a function curve to be animated over time. |
(y) Axis | This is the bone Y-axis (vertical) coordinates for the animation position. This parameter can be linked to a function curve to be animated over time. |
Radius | This is the articulation's radius value (articulation size) for the animation position. This parameter can be linked to a function curve to be animated over time. |
Orientation | This is the bone's orientation angle for the animation position. This parameter can be linked to a function curve to be animated over time. |
Length | This is the bone's length for the animation position. This parameter can be linked to a function curve to be animated over time. |