Exporting OpenGL Frames

Because rendering scenes requires a lot of computer resources, and playback in Harmony does not always keep up with the scene's framerate, it may be difficult to decide how to preview your animation as you're working on it. Exporting OpenGL frames gives a more convenient alternative.

OpenGL is the name of the engine used to display your scene's content as you are working on it. Hence, exporting OpenGL frames basically means you're exporting frames as they are usually rendered in the Camera view: Without antialiasing, compositing or effects. This is significantly faster than exporting your final frames, and can allow you to preview your animation in real-time without having to wait for a render.


You can quickly and easily create and view an OpenGL render of your scene using the Record and Play command. To do this, do one of the following:

  • In the top menu, select Play > Record and Play.
  • In the playback toolbar, click and hold the Render and Play button, select Record and Play to set the button to Record and Play mode, then click on the button again.