scene Member List

This is the complete list of members for scene, including all inherited members.

beginUndoRedoAccum(String commandName)sceneslot
cancelUndoRedoAccum()sceneslot
checkFiles(QVariant options)scene
clearHistory()sceneslot
closeScene()sceneslot
closeSceneAndExit()sceneslot
closeSceneAndOpen(String &envName, String &jobName, String &sceneName, String &versionName)sceneslot
coordAtCenterX()sceneslot
coordAtCenterY()sceneslot
currentEnvironment()sceneslot
currentEnvironmentPath()sceneslot
currentJob()sceneslot
currentJobPath()sceneslot
currentProjectPath()sceneslot
currentProjectPathRemapped()sceneslot
currentResolutionX()sceneslot
currentResolutionY()sceneslot
currentScene()sceneslot
currentVersion()sceneslot
currentVersionName()sceneslot
defaultPixelPerModelUnitForBitmapLayers()sceneslot
defaultResolutionFOV()sceneslot
defaultResolutionName()sceneslot
defaultResolutionX()sceneslot
defaultResolutionY()sceneslot
endUndoRedoAccum()sceneslot
fromOGL(QObject *pointOrVector)sceneslot
getCameraMatrix(int frame)sceneslot
getDefaultDisplay()sceneslot
getFrameRate()sceneslot
getMissingPalettes(bool unrecovered, bool recoveredNotYetSaved)sceneslot
getStartFrame()sceneslot
getStopFrame()sceneslot
metadata(String &name, String &type=QNTR("string"))sceneslot
metadatas()sceneslot
namedResolutions()sceneslot
namedResolutionX(String name)sceneslot
namedResolutionY(String name)sceneslot
numberOfUnitsX()sceneslot
numberOfUnitsY()sceneslot
numberOfUnitsZ()sceneslot
redo(int depth=1)sceneslot
saveAll()sceneslot
saveAsNewVersion(String name, bool markAsDefault)sceneslot
setCoordAtCenter(int x, int y)sceneslot
setDefaultResolution(int x, int y, double fov)sceneslot
setDefaultResolutionName(String name)sceneslot
setFrameRate(int frameRate)sceneslot
setMetadata(QScriptValue &meta)sceneslot
setNumberOfUnits(int x, int y, int z)sceneslot
setStartFrame(int frame)sceneslot
setStopFrame(int frame)sceneslot
setUnitsAspectRatio(double x, double y)sceneslot
tempProjectPath()sceneslot
tempProjectPathRemapped()sceneslot
toOGL(QObject *pointOrVector)sceneslot
undo(int depth=1)sceneslot
unitsAspectRatioX()sceneslot
unitsAspectRatioY()sceneslot