Using the Interpolation Grid Script


Before using the Interpolation Grid, you must create all the poses required for your Master Controller. To do this, you can create a scene with your character rig in it, and put each possible pose for your character on a different frame of the scene. The Interpolation Grid will use the frame number of each frame containing a pose as an identifier for the pose.

Once your character's key poses are properly laid out in your scene's timeline, the next step is to select the nodes which you intend to animate with the Master Controller in the Node view, then launch the InterpolationGrid script. This script will open a dialog which will allow you to associate parts of the interpolation grid to frames in your scene.

NOTEFor information about the options of the Interpolation Grid dialog box, see Interpolation Grid Script Dialog Box