User Guide > Rigging > Master Controller > Controlling Connected Nodes

Controlling Nodes Connected to a Master Controller


A Master Controller node can detect the nodes that are connected to it and apply transformations on these nodes.

Using the Specifications tab of the Master Controller layer properties, an input port can be added to the Master Controller which will indicate which node system to control. Using this port, the script can be made to scan the node system connected to it, and look for the expected pattern. For information on how to add port to a Master Controller node, see Connecting Master Controller Widgets to Nodes.

NOTE: You should avoid using the main (rightmost) input port of the Master Controller node for this purpose, as transformations sent to this port will affect the position of the widget in the stage.

For example, if we take the magnet widget programmed in the previous topic, this magnet attracts Element nodes towards its position every time the mouse drags it. The rightmost input port of this widget's Master Controller node is used to position the widget, but its leftmost port is used to specify the entry point of the node system to control. To accomplish this, use the srcNode method of the Controller object.

// Get the parent node of the Master Controller node // from its leftmost port. var leftmostParent = node.srcNode(myController.node, 1); // From the leftmost parent node of the Master Controller, // gather every Element node children. var elementNodes = []; getElementChildren(leftmostParent, elementNodes); var nbElements = elementNodes.length; for(var i=0; i<nbElements; ++i) { // do something }

From there, you can use the node global object's dstNode method to find its children, as its type method to obtain the type of each node.

// Recursively look for child Element nodes. function getElementChildren(parentPath, elementPaths) { // Assume that the parent node has only one output port // For nodes with multiple output ports, iterate on the last // parameter using numberOfOutputPorts. var numberOfLinks = node.numberOfOutputLinks(parentPath, 0); for(var i=0; i < numberOfLinks; ++i) { // Get the child node path var childPath = node.dstNode(parentPath, 0, i); // Check the type of the child (READ is the Element node type) if(node.type(childPath) == "READ") { elementPaths.push(childPath); } else { // Recursively inspect the child node children getElementChildren(childPath, elementPaths); } } }

If a node is inside a group, use the parentNode method of the node object to access the node's parent group node.

var myDeformationGroupPath = node.parentNode(myOffsetDeformationNodePath); var pegParentNode = node.srcNode(myDeformationGroupPath, 0);