The Deformation-Root is used when creating manual legacy multi-pose rigs. It can be placed at the start of the deformation chains. This node is no longer used for the current multi-pose rig structure.
You can modify the quality level of the Deformation effect in the Deformation-Root Layer Properties window:
Enables or disables the selected node in the Camera, Timeline, and Node views.
|Name||Use this field to rename the node.|
Defines the number of slices the graphic is split into and used when undergoing a deformation. The higher the quality level, the more slices are created and the smoother the deformation applied to the graphic. There are five levels of quality: