A 3D Kinematic Output node can be used to connect the animation for a subnode to another node. This allows to use a subnode's animation on other elements in the scene, as if it was part of a hierarchy of peg and the subnode was the parent peg.
The 3D Kinematic Output node must be connected under a Subnode Animation node, from which it will take one of the subnode's animation, and then connected as a parent of the node on which it must apply that animation.
The Subnode Name attribute of a 3D Kinematic Output node determines which of the 3D model's subnode will be used to animate the node's child.
Allows you to enable or disable the node. When disabled, a node has no visible effect on the rendered image, nor on the preview in the Camera,
Sets the colour of the layer in the Timeline view
Allows you to enter a name for the node.
It is recommended to use the name of the subnode followed by -Output.
|Subnode Name||Use this field to enter in the part of the 3D model whose movements you would like to track. Entering the name of the 3D model subnode into this field is what lets the 3D Kinematic Output node know which part of the model to read.|