View Menu

The View menu lets you manipulate the view by zooming, panning, or rotating. You can also display the grid and change its size, use the onion skin feature to help with drawing, and set the preview resolution.

Command Description

Toggle Full Screen

Cycles through the following display modes:

  • Normal Full-Screen: The main application window becomes full screen.
  • View Full-Screen: The selected view becomes full screen and all other views are collapsed.
  • Normal: The main application window is restored to its original size and collapsed views are expanded.

Zoom In

Zooms in the view.

Zoom Out

Zooms out the view.

Rotate View CW

Rotates the Camera view 30 degrees clockwise, like an animation table.

Rotate View CCW

Rotates the Camera view 30 degrees counter-clockwise, like an animation table.

Reset Zoom

Resets the view’s zoom to its default position.

Reset Rotation

Resets the view’s rotation to its default position.

Reset Pan

Resets the view’s pan to its default position.

Reset View

Resets the view to its default position.

Next Colour

Goes to the next colour in the Colour view.

Previous Colour

Goes to the previous colour in the Colour view.

Grid

Show Grid

Displays the grid.

Grid Outline Only

Displays the outline of the grid only.

Underlay

Displays the grid under the drawing elements.

Overlay

Displays the grid over the drawing elements.

Square Grid

Displays a standard square grid.

12 Field Grid

Displays a 12-field size grid.

16 Field Grid

Displays a 16-field size grid.

Onion Skin

Show Onion Skin

Lets you preview the previous and next drawings. By default, the previous drawings appear in a shade of red and the next drawings are displayed with a shade of green. You can change these colours in the Preferences dialog box. 

Add to Onion Skin

Adds a series of selected elements to the onion skin preview.

Remove from Onion Skin

Removes a series of selected elements from the onion skin preview.

Remove Unselected from Onion Skin

Removes all elements except the ones selected from the onion skin preview.

Add All to Onion Skin

Adds all of the scene's elements to the onion skin preview.

Remove All from Onion Skin

Removes all of the scene's elements from the onion skin preview.

Onion Skinning by Drawing

In Camera view, the onion skin by default is per frame, this option lets you set it by drawing so you don't see any exposure's onion skin from the same drawing.

No Previous Drawing

Removes the previous drawing's onion skin and displays only the next drawing.

Previous Drawing

Displays the previous drawing.

Previous Two Drawings

Displays the previous two drawings.

Previous Three Drawings

Displays the previous three drawings.

No Next Drawing

Do not show the onion skin for all of the next drawings.

Next Drawing

Show the onion skin for the next drawing.

Next Two Drawings

Show the onion skin for the next two drawings.

Next Three Drawings

Show the onion skin for the next three drawings.

Reduce One Previous Drawing

Reduces the number of previous visible drawings by one.

Add One Previous Drawing

Adds one drawing to the number of previous visible drawings.

Reduce One Next Drawing

Reduces the number of next visible drawings by one.

Add One Next Drawing

Adds one drawing to the number of next visible drawings.

Light Table

Turns on the light table so you can see the previous and subsequent active layers in washed-out colours. It is useful for seeing the other layers when designing, animating or cleaning up your animation.

Backlight

Produces a silhouette effect by changing the drawing’s coloured areas into a single dark, solid colour. Use this to verify the completeness of the ink and paint process. Any unpainted zones can be seen as the light shows through the unpainted areas of the silhouetted drawing.

Show

Symbol Pivot

Displays a symbol's pivot. The Symbol pivot is similar to the Drawing pivot. Each symbol cell can have its own pivot and act the same as the Drawing pivot. The Symbol pivot can also be referred to as embedded pivot. Inside a symbol, each drawing can have its own pivot.

Safe Area

Displays the TV safety zone and the centre of the camera frame. The safe area adapts to the scene resolution, as well as the safety zone and frame’s centre.

Camera Mask

Displays a black mask around the scene’s frame to avoid seeing the unnecessary artwork. This option is handy when you're animating and setting up the scene. It allows you to see your scene’s composition better.

Control

Displays the controls of the selected element.

Current Drawing on Top

Displays the selected drawing on top of everything while you draw. By enabling this option, each time you select a drawing tool, the selected drawing is displayed in front of everything in the Camera view. The Timeline and Node view ordering remain unchanged.You only need to enable this option once, it is not necessary to do it each time you select a drawing tool.

Outline Locked Drawings

Displays drawing that are locked in the Timeline view (cannot be selected in the Camera view) as wireframes.

Show Strokes

Displays the strokes in your drawings so that the invisible lines stand out.

Show Strokes with Colour Wash

Displays strokes with washed-out colours.

Hide All Controls

Hides the controls of the selected element.

Deformation

Show Current Deformers and Hide All Others

Shows all current deformers and hides all other manipulators displayed in the Camera view.

Particle

Show Particles as Dots in OpenGL

Displays the particles as dots in the OpenGL preview mode. This makes the playback speed faster for a heavy scene.
Preview Manager Opens the Preview Manager where you can set options for the quality of previews, and clearing and updating the cache.

Preview Resolution

Same as Scene Resolution

Lets you choose a resolution for previewing a scene.

3/4 of Scene Resolution

1/2 of Scene Resolution

1/3 of Scene Resolution

1/4 of Scene Resolution

Custom

Lets you select a resolution from a list of presets or enter X and Y values for a custom preview resolution.

Bitmap File Quality

Let's you increase or decrease the preview quality of raw bitmap images. By default, bitmap files imported in Harmony will display in a low resolution in the Camera view to avoid hindering performance.

TIP: You can change the default resolution in which bitmap files are displayed in the Camera view by changing the Small Bitmap Resolution preference located in the Camera tab of the Preferences dialog.
NOTE: This only affects the way bitmap images display in the OpenGL preview of the scene in the Camera view. The preview quality of bitmap images does not affect the final render.