Help Menu

The Help menu lets you display the Harmony documentation, Welcome screen and end user license agreement, as well as access the Toon Boom website, and identify the product name and version number.

Command Description

Online Help

Opens the Harmony Help system, complete with instructions on how to use the system. This requires an internet connection.

Getting Started

Opens the Harmony Getting Started Guide (in PDF format) in a browser window. Requires Acrobat Reader.

Toon Boom on the Web

Opens the Toon Boom website, which features a Support and Community > Forum section.

Customer Experience Improvement Program

The Customer Experience Improvement Program allows Toon Boom to collect usage information. The data does not contain any personally identifiable information and cannot be used to identify you. The data will consist of a basic hardware description, a project summary and usage information. The information is used only for software improvement purposes, as well as for sharing with third parties for the same reason.

This program is enabled by default but is voluntary. If you prefer not to participate, you can opt out when you first launch the software, by using a global preference, or by a command line argument.

About

Identifies the product name and version number.

Show Welcome Screen

Displays the Harmony Welcome screen.

Show End User License Agreement

Displays the End User License Agreement.

Debug Mode

When enabled, information is logged in the Message Log view about the preview generated in the Camera view, each time the preview is refreshed. In OpenGL preview mode, summary information is logged about the amount of nodes to process and the time it takes to generate the preview. In Render Preview mode, detailed information about each composite and effect that is processed is logged.

Additionally, this option makes the Node view display information on each of its node about the amount of time a node must be processed to generate the OpenGL preview, and the total amount of time (in milliseconds) it takes for the node to process all its ingoing connections.

This can be useful if the complexity of a scene is impacting application performance, as it may help you identify the parts of your node system that have the most impact on the time it takes to generate the preview.

NOTE: The time indicated is cumulative from the top-down. This means a child node will always indicate that it takes at least as much time to process as its parent.

Shortcuts

Displays the complete list of keyboard shortcuts for Harmony.