Import Images Dialog Box

T-HFND-007-011

The Import Images dialog box lets you import bitmap images and vectorize them, making the images editable. Then you can use a variety of drawing tools to edit the image. Or you can always keep the original bitmap image as is.

Also, you can choose to import bitmap images on bitmap or vector layers depending on your project..

For tasks related to this dialog box, see How to Import Images and About Bitmap Images.

Parameter Description

Files

Browse

Lets you find and select images on your computer.

Layer

Create Layers(s)

Create layers for imported images.

Create Single Layer Named

Creates a new layer with the specified name and imports the images into it.

Create Layer(s) Based on Filenames

Creates a layer based on each unique filename prefix. For example, if you import three files named a-1.tga, a-2.tga and b-1.tga, this will create two layers, one named "a" and one named "b". Layer "a" will contain the two first images and "b" will contain the third one.

Add to Existing Layer

Imports the images into the specified layer. Note that you can only import into layers that are compatible with your import options. For example, if you're importing images as vector drawings, you can only import them into vector drawing layers.

Import Options

Depending on how you choose to import images, the Alignment section offers different options.

Keep as Original Bitmap

Retains an imported image as a bitmap. In the Alignment section, decide on the size and placement of your image within the camera frame. Depending on the Scene Settings (the height and width in pixels that you chose for your project), an image that you import may get scaled to the point where all its individual pixels become visible.

Import as Toon Boom Bitmap Drawing

Imports a drawing into a vector layer where you can edit the image using the drawing tools.

Convert to Toon Boom Vector Drawing

Imports a drawing and converts it to a Toon Boom vector drawing.

Alignment (Keep As Original Bitmap)

Rules

Fit:

Adjusts the image's size to fit completely within the scene's field, both vertically and horizontally, making sure the entire image is visible.

If the image's orientation is portrait, then it will adjust the image's height to fit the field's height, without affecting the image's aspect ratio:

If the image orientation is landscape, then it will adjust the image's width to fit the field's width, without affecting the image's aspect ratio:

Pan:

This has the opposite effect to the fit parameter. The image's smallest dimension will be made to fit the scene frame's matching dimension, and the image's largest dimension will be adjusted proportionally, making the image fill the entire scene field, and bleed past its boundaries it if its aspect ratio does not match the field's aspect ratio. This option can be used to import a panning background image, also referred to as a pan.

If the image's orientation is portrait, it will adjust the image's width to fit the field's width, without affecting its aspect ratio:

If the image's orientation is landscape, it will adjust the image's height to fit the field's height, without affecting its aspect ratio:

This has the opposite effect to the fit parameter. The image's smallest dimension will be made to fit the scene frame's matching dimension, and the image's largest dimension will be adjusted proportionally, making the image fill the entire scene field, and bleed past its boundaries it if its aspect ratio does not match the field's aspect ratio. This option can be used to import a panning background image, also referred to as a pan.

If the image's orientation is portrait, it will adjust the image's width to fit the field's width, without affecting its aspect ratio:

If the image's orientation is landscape, it will adjust the image's height to fit the field's height, without affecting its aspect ratio:

Project Resolution: Scales the image to fit the scene's resolution, making each pixel in the image take one pixel in the scene's field. For example, if the image's dimensions in pixels are half of the scene's resolution in pixels, then the image's dimensions will appear to be half of the scene field's dimensions.

Alignment (Import as Toon Boom Bitmap Drawing)

Rules

Horizontal Fit:

Adjusts the image's size so that its width matches the scene's width, without affecting its aspect ratio.

Vertical Fit:

Adjusts the image's size so that its height matches the scene's height, without affecting its aspect ratio.

Actual Size: Imports the image in its actual size, without adjusting its size relative to the scene's resolution. For example, if the image's dimensions in pixels are half of the scene's resolution in pixels, then the image's dimensions will appear to be half of the scene field's dimensions.

Transparency

Alpha

Premultiplied with White: Individual pixels at the edge of an image are blended with white.

Premultiplied with Black:Pixels at the edge of an image are blended with black.

Straight: Pixels at the edge of an image are blended with black, white and greys.

Clamp Colour to Alpha:Premultiplies the colour value with the alpha value. When the colour is clamped to the alpha, the colour value cannot be higher than the alpha value. It calculates the real colour value faster. When the RGB values are multiplied with the alpha value, that is to say, if you have a pixel of value R=247, G=188, B=29 and the alpha is 50% or the image has a 50% transparency, then the actual RGB values that are output would be half of the amounts listed above.

Vectorization

Black and White

Vectorizes drawings with a solid black line. This creates a 100% vector-based drawing and paints it with the Vectorized Line colour swatch from your scene's palette.

Grey

Vectorizes the image as a mix of vector contour and greyscale bitmap filling. Lines keep the texture from the scan, and the white of the paper becomes transparent.

New Preset

Lets you create a new preset.

Delete Preset

Lets you delete any preset in the list.

Edit Preset

Lets you edit the vectorization parameters for the selected preset—see Creating Vectorization Styles .