The Add New Group dialog allows you to create a group for your game character which contains all of the currently selected layers.
When making game sprites in Harmony, groups have two purposes:
- In Harmony, you can assign a group to a keyboard shortcut. Pressing this shortcut will instantly select every layer in this group.
- In Unity, skins are separated in groups, allowing you to apply a skin to a specific part of the character rather than the whole character.
Add the Game Skin toolbar to your workspace by doing one of the following:
- In the top menu, select Windows > Toolbars > Game Skinning.
- Right-click on any existing toolbar and select Game Skinning.
- In the Timeline view
, Node viewor Camera view, select the layers which you want the new group to include.
- In the Game Skin toolbar, click on the Add group button.
|New Group Name||
The name of the group to create.
|Group set on selected nodes||
A table listing the groups which the selected layers are already part of.
If the selected layers are not part of any group, there will be a single empty row.
NOTEA layer can only be part of a single group. Hence, if the table has several rows, it means your selection includes layers from several different groups. If you put them in a new group, they will be put in the same group and will no longer be in separate groups.
|Add and Close||Creates a group with the selected name, puts every selected layer in that group and closes the dialog.|
|Add||Creates a group with the selected name and puts every selected layer in that group. The new group will be added at the bottom of the Group set on selected nodes table.|
|Cancel||Closes the dialog.|