Getting Started > Creating a Multiplane

How to Create a Multiplane

In live action, when the camera moves around in a scene, objects near the camera will appear to move by a greater distance than objects far from the camera. In 2D animation, a similar effect can be achieved by creating a multiplane.

In Harmony, you can easily set-up a multiplane by creating a background over several layers, spreading them on the Z-axis to add depth, and then moving the camera through the resulting environment to create an impressive perspective illusion.

In the following example, the background is made of 6 different layers, each picturing an object that is at a different distance from the camera. On the left, you can see how each object is positioned relative to the camera, as if you were looking at them from the side. On the right, you can see how layers are positioned relative to each other as if you were looking at the scene from a corner. Below, you can see the scene from the camera's point of view.

Using the Maintain Size tool, you can easily turn a normal multi-layered background into a multiplane. This tool allows you to move a layer closer to or further away from the camera all the while automatically adjusting the layer's size proportionally to its distance from the camera, preserving its a apparent size from the camera's point of view. Hence, you do not have to worry about the size and position of your layers when you design your background.

In a new Harmony scene, draw the different elements of a background on separate layers. Then, follow the steps below to turn your background into a multiplane.

You can view your multiplane from different points of view using the Perspective view.