A game sprite typically has more than one animation. With Harmony, you can create all of your character's animation clips in the same scene, provided that you separate them properly.
There are two possible approaches for separating your animation clips. Make sure to read about each carefully to choose the right one for your pipeline:
|Separating Clips Using Scene Markers||
With this approach, you create all of your character's different animation clips in the same scene, and add scene markers, which are markers that span over a certain part of your scene with a color and a name, to separate each clip.
|Separating Clips by Scene Version||
With this approach, you create your rig in the first version of your scene, then save a new scene version for each animation clip you want to add to your character.
NOTEUsing this method is required if you intend to export a rendered sprite sheet—see Exporting Rigged Sprite Sheets or Rendered Sprite Sheets.