GameObjects are the fundamental objects in Unity that represent characters, props and scenery. Basically everything you create in Unity will be a GameObject. There are two main types of GameObject you can use to import Harmony data:
- Create Empty
- Create Other > Plane
To understand the process fully, there are two examples using an empty GameObject and a plane GameObject with the SpaceCat demo file. Everything you do will be based on the GameObject you create to load your Harmony data.