Setting the Textured Brush Resolution
By default, textured brush strokes have a pixel density of 100%. At this density, when your scene is not zoomed in and your artwork is not scaled up, each pixel in the textured brush strokes corresponds to one pixel in the rendered image. Scaling it up or zooming in will require Harmony to render several pixels using the same pixel from the brush stroke's texture, making the artwork lose quality.
Hence, before you start drawing using textured brushes, it is important to consider if you will need to zoom onto or scale up your artwork, and set the pixel density accordingly. For example, if you intend to scale your bitmap artwork up to 300%, or if you intend to zoom in from 12 fields to 4 fields, you should make sure the pixel density for your textured brush strokes is of at least 300% before you start drawing.
You can specify the pixel density for textured brushes at the scene level or at the drawing level:
- Setting the pixel density at the scene level will make newly created drawings have the specified pixel density, but it will not change the pixel density of existing textured artwork.
- Setting the pixel density at the drawing level will allow you to change the pixel density of existing drawings, but will not affect the pixel density of drawings created afterward.
- From the top menu, select Scene > Scene Settings.
The Scene Settings dialog box opens.
- Select the Bitmap Resolution tab.
- In the Pixel Density field of the Default Texture Pixel Density for Vector Drawings section, enter the desired percentage of pixel density. (missing or bad snippet)
- Click OK.
From now on, new drawings created in your scene will have the selected pixel density for textured brush strokes.
Since changing the bitmap resolution settings for your scene will only affect newly created drawings, you may also want to change the pixel density for existing drawings. This is possible. However, if you choose to change the pixel density of textures in existing artwork, it will be resampled. If you increase the pixel density of existing artwork, Harmony will have to generate extra pixels for the texture, which will cause the artwork to lose quality. Hence, it is important to calculate and set the proper pixel density for your textured artwork before you start drawing.
- In the
Timeline, Node or Cameraview, select the bitmap drawing for which you want to change the resolution.
- From the top menu, select Drawing > Change Vector Drawing Brush Resolution.
The Change Vector Drawing Brush Textures Resolution dialog opens.
- In the Pixel Density field, enter the desired percentage of pixel density. If you intend to scale or zoom in on your artwork, make sure your pixel density is set to be at least the factor by which your artwork will scaled or zoomed on. For example, if you intend to scale your artwork by 300%, you need to set the pixel density to at least 300%. If you intend to zoom in on your artwork from 12 fields to 6 fields, you need to set the pixel density to at least 200%. If you intend to do both, you need to set the pixel density to at least 600%, as the camera zoom and scaling factor will have a multiplying effect on the apparent scaling of your artwork.
- If you want the specified pixel density to be applied on the existing textured brush strokes in the drawing, check the Apply to Existing Strokes option.
- If you want the specified pixel density to be applied to all the drawing's art layers (ie: Line Art, Colour Art and, if enabled, Overlay Art and Underlay Art), check the Apply to All Art Layers option. Otherwise, only the currently active art layer will be affected.
- If you want the specified pixel density to be applied to all drawings in the active layer, check the Apply to All Drawings option. Otherwise, only the current drawing will be affected.
- Click OK.
From now on, new brush strokes will be in the selected drawing will be in the specified pixel density.