About Vector and Bitmap Layers
When drawing, whether you can use vector or bitmap drawing tools is determined by whether the
Using bitmap layers may be preferable if you find that vector drawings are too limiting for the desired art style, or if your vector drawings are so complex that they affect software performance. However, bitmap layers have the following limitations which you should carefully consider before using them:
- In vector drawings, each stroke is a separate drawing object by default, and each of these drawing objects, as well as each of their points, curves and outlines, can be manipulated independently. It is not possible to do that with bitmap layers, as they are always a single drawing object. They can be drawn, filled or erased over, and manipulated as a whole, but its individual elements cannot be manipulated independently.
- By default, bitmap layers are created at the same pixel density as your scene's camera when it is in its default position. This means that your artwork will lose picture quality if you zoom in on it or scale it up. If you need bitmap drawings to be scaled up or zoomed on, you must set your bitmap artwork's pixel density higher before you start drawing.
- Bitmap drawings may require more storage space than vector drawings. Note that this depends a lot on the amount of space in your drawing that is covered by artwork. Harmony does not store bitmap data for empty areas of your drawings.
When drawing on a bitmap layer, the following tools are unavailable, as they exploit the vector drawing capabilities of Harmony:
- Contour Editor
- Pencil Editor
- Smooth Editor
- Close Gap