Linking to an External Palette
You can link to a palette from anywhere on your machine or network from within a palette list. This can be useful if you are working on a Harmony Stand Alone project on a single workstation, and wish to source palettes that will be used in several scenes from the same location.
- From the top menu, open the Edit menu and ensure the Edit Palette List Mode option is checked
- Right-click on the palette list and select Get Rights to Modify Palette List.
- From the Colour view menu , select Palettes > Get Rights to Modify Palette List
- Save your scene by selecting File > Save from the top menu or by clicking the Save button or press Ctrl + S (Windows/Linux) or ⌘ + S (macOS).
- On your computer or server, create a master directory. Ideally, this should be created in your Root folder to keep it within the project directory. You could also place it inside your Colour Model’s subdirectory.
- Name the folder appropriately, for example:
- From your operating system, browse to your Toon Boom Harmony scene and open the palette-library folder.
- Select and copy your palette
*.pltfile to copy it to the master palette directory.
- Create a new Toon Boom Harmony scene, or open the scene in which you want to link the palette.
- If you want to add the palette to an element's palette list, select a drawing from the element for which you want to create a palette in the Timeline, Xsheet or Camera view.
- From the Colour View menu, select Palettes > Link to External.
The Link to External Palette dialog box opens.
- Click Browse to search for your master palettes folder and select the palette
*.pltfile you want to link.
- In the Palette List panel, select whether you want the palette to be added to the Scene Palette List, or to the Element Palette List of the currently selected element. Note that in the latter case, the palette will only be usable by the element.
For more information, see About Scene and Element Palette Lists.
- Click OK.
The linked palette appears in the Colour view, with the External icon next to it to indicate that it is located outside of your scene's structure.