User Guide > 3D Integration > Manipulating Subnodes > Adding Subnodes to Timeline

Adding the Subnodes to the Timeline View

When you animate a subnode using a Subnode Animation node, the subnodes you animate will be automatically added to the parameters of the Subnode Animation in the Timeline view, allowing you to manipulate its keyframes, and the parameters of subnodes that are not animated will remain hidden.

However, there might be situations where you want to add subnodes to the Timeline view before animating them. For example, if you want to create a keyframe for a subnode in its default resting position, or if you want to prepare a scene for an animator and only make subnodes that are intended to be animated visible in the Timeline view. This is possible using the 3D Graph view.

IMPORTANT: If your 3D model has been imported in Harmony scene through a template or scene that has been exported from Storyboard Pro 5.0 or Storyboard Pro 5.1, and a subnode in this 3D model has been transformed or animated in Storyboard Pro 5.0 or 5.1, it is possible that this 3D model has extra subnodes that are not in the original Maya project. This might cause errors with the position and visibility of some subnodes when rendering the model. In this case, it is recommended to re-import the original 3D model file in your Harmony scene before animating it.