Linking a Maya Batch Render Node to an External Maya Project

If you prefer to keep the Maya project used to render the 3D model in its original location, you can configure your Maya Batch Render node to render the Maya project from its original location rather than from the 3D model's element directory in the scene. This is done in two steps:

  1. Adding the Original Maya File Name field to the layer properties of your Maya Batch Render node.
  2. Typing the path to the Maya project in the Original Maya File Name field.
NOTES
  • If you link your Maya Batch Render node to an external Maya project, you will need the Maya project to remain in this location for your scene to render properly. This means you will be unable to render the 3D model in your scene if you try render it from a different computer, or if you move or delete the Maya project.
  • This procedure is entirely optional and is more technical than the default approach, which is to copy the 3D model in the element folder of your 3D model. If you prefer to go with the more simple method, see Copying your Maya Project to the Scene Directory