The Rename Skin dialog allows you to rename the skin in a game sprite. Since a skin's name is included in the metadata of every layer it affects in your game sprite, renaming a skin manually would require replacing the old name with the new name in the metadata of each of these layers. The Rename Skin dialog allows you to do this automatically, either on selected layers or on all layers.
Add the Game Skin toolbar to your workspace by doing one of the following:
- In the top menu, select Windows > Toolbars > Game Skinning.
- Right-click on any existing toolbar and select Game Skinning.
- If you only want to rename the skin on specific layers, select those layers first.
- In the Game Skin toolbar, click on the Rename skin button.
Allows you to select which skin to rename.
|To||The new name to give the selected skin.|
|Rename Skin of All Nodes||
If checked, the selected skin will be renamed in every layer in the scene that can use this skin.
If unchecked, the selected skin will only be renamed in the selected layers. Even if other layers can use this skin, it will preserve its old name in layers that are not in the selection, breaking the skin into two skins: one for the selected layers and one for the other layers.
|Confirm and Close||Renames the selected skin and closes the dialog.|
|Add||Renames the selected skin, but keeps the dialog open, allowing you to rename other skins.|
|Cancel||Closes the dialog without renaming any skin.|