Toon Boom Harmony 12.2 Release Notes

Version 12.2

Here are the new features, changes, improvements, and bug fixes in Toon Boom Harmony 12.2:

Features
Changes and Improvements
What's Fixed?

Features

Feature Description

Xsheet View

The Xsheet view was added to Harmony Essentials.

Changes and Improvements

Changes and Improvements Description

Unity Pipeline

Exporting to Sprite Sheets

Before you can access the new functionalities when exporting to a sprite sheet, you must replace the TB_CompositionBuilder.js and TB_ExportToSpriteSheets.js scripts with the most current ones found here:

Windows: C:\Program Files (x86)\Toon Boom Animation\Toon Boom Harmony [version] [edition] \resources\samples\scripts

Mac: /Applications/Toon Boom Harmony [version] [edition]/tba/resources/samples/scripts

Linux: /usr/local/ToonBoomAnimation/harmony[edition]/resources/samples/scripts

For more information, see

New Options in Unity

Ability to move pieces of the character (props of the character), as well as interactively reorder props in the hierarchy.
Unity interface now displays the exported Metadata assets in the Hierarchy tab.
Ability to toggle visibility of any layer in Unity from the Inspector tab.
Animation scripting interface now allows you to play animation in reverse.

Game Toolbar

The new Game toolbar allows you to create anchors and props, as well as export to sprite sheets and Easel JS—see Exporting to Unity.

Metadata Editor

The new Metadata Editor view lets you access anchor and props options and manage them—see Metadata Editor View.

New Export to Sprite Sheets Options

Three new options were added to the Export to Sprite Sheet window:

Overwrite Project: Overwrites a previously exported project, including sprite sheet information and all Unity data. This does not affect the Harmony file in any way.
Clear Texture Folder: Remove any information from the texture folder within the Harmony file. This does not affect the Unity export but contributes to a lighter Harmony file.
Unit Scale: You can change the Unit Scale when exporting to Unity to accommodate the size of the export without it affecting the Harmony scene. This helps you resize assets properly for Unity without having to resize them in Harmony. The basic scale is one Animation Field for one Unity unit.

For more information, see Export to Sprite Sheet Dialog Box.

Miscellaneous

Stage Application Renamed

The Stage application is now called Harmony Premium, Harmony Advanced and Harmony Essentials.

3D Path Keyframes

3D Path keyframes can now be gesturally dragged horizontally (in time) in the function views.

Scrubbing Added to Function Editor View

You can now scrub in the Function Editor view.

Preferences Dialog Box

General Tab

The Minimum FOV and Maximum FOV options were removed.
New option for Web Control Center host name and host port in Harmony Advanced and Harmony Premium Stand Alone.

Drawing Tab

New options for defining the default canvas for bitmap layers (resolution, canvas width, canvas height). You can set the default value for the canvas used by bitmap layers in new scenes. This prevents users from creating unusually large bitmap canvases. You can set the resolution and the maximum canvas width and height.

Advanced Tab

New option called Allow Unicode Names lets you use up to 120 ASCII characters for names of environments, jobs and scenes. You can use characters for languages, such as Japanese, Chinese, French, Spanish, and others, characters for names in your database setup.

What's Fixed?

Item Fixed Description

Crashes

Fixed Harmony crash when calling recursively the evaluation of an expression column.

Fixed crash when using very small values in the Blur Radial Zoom effect.

Fixed crash when doing a Reset All on Composite nodes.

Unity 4

Fixed compatibility issues with Unity 4.

Import

Fixed an issue where you could not reimport a scene in a new job if you deleted a job with the exact same name before.

Fixed the Create Symbol for Imported Items option in the Import Images dialog box as it would not import anything.

Drawing

Fixed the Unpaint tool as it could not unpaint a vector drawing made with vector texture preset. When unpainting, the colour would change to a default red.

Fixed an issue where a drawing with deformation nodes affecting it did not display in the OpenGL view but appeared in the final render. This can happen when you flip the image.

Fixed an issue where a Toon Boom bitmap drawing deformed by a deformation node does not update in the OpenGL view after a change done with the Select tool.

Removed deprecated drawing versioning option from the Edit Paste Presets dialog box.

The Apply to Visible Drawings option can now be activated and paints only layers that are the same type (vector or bitmap).

Effects

Fixed sharp aliasing when using the Turbulence effect. The resulting images are now smoother.

Fixed the Normal Map effect to display all the Volume Objects available. In some situations, you could not see some of them in the list.

Paste Special

Fixed the Always Create Drawing Files option in the Paste Special dialog box.

Fixed the Remove Unused Files option to remove the texture files associated with the deleted palettes.

Sound

Fixed an issue where sound was not present in the QuickTime movie. This happened when the sound volume was modified in the Sound Editor.

Miscellaneous

Fixed an issue where textures did not appear in Collada files coming from SketchUp.