Reference > Layers > Deformation > Game Bone

Game Bone Layer

The Bone node is one of the main node used to build a deformation rig. Each Bone node consists of a bone and an articulation. Chaining Bone nodes will create a skeleton chain for your character. The Rigging tool can be used to create and connect those nodes automatically—see About Chain Creation.

Parameter Descriptions
Resting Parameters Rest Offset
(x) Axis This is the bone X-axis (horizontal) coordinates for the resting position.
(y) Axis This is the bone Y-axis (vertical) coordinates for the resting position.
Rest Radius This is the articulation's radius value (articulation size) for the resting position.
Rest Orientation This is the bone's orientation angle for the resting position.
Rest Length This is the bone's length for the resting position.
Deform Parameters Offset
2D Path When this option is enabled, the X and Y axis parameters are controlled by the same 2D path function.
Separate When this option is enabled, the X and Y axis parameters are individual from each other.
Path When using a 2D Path, this field displays the name of the function curve.
(x) Axis This is the bone X-axis (horizontal) coordinates for the animation position. This parameter can be linked to a function curve to be animated over time.
(y) Axis This is the bone Y-axis (vertical) coordinates for the animation position. This parameter can be linked to a function curve to be animated over time.
Radius This is the articulation's radius value (articulation size) for the animation position. This parameter can be linked to a function curve to be animated over time.
Orientation This is the bone's orientation angle for the animation position. This parameter can be linked to a function curve to be animated over time.
Length This is the bone's length for the animation position. This parameter can be linked to a function curve to be animated over time.