Scene Settings Dialog Box

The Scene Settings dialog box lets you select settings for the resolution of your scene.

You are already required to select resolution settings when creating a scene, but those settings can also be modified later using the Scene Settings dialog box.

Resolution Tab

The resolution tab allows you to set the width and height of your scene in pixels as well as whether the angle of the field of view.

Icon Parameter Description
  Resolution Presets

You can select your project’s resolution (camera frame size) from this preset list.

  • HDTV_1080p24: The standard definition for high definition television at 24 frames per second, mostly used in the Americas and some Asian countries that used the NTSC standard for analogue television.
  • HDTV_1080p25: The standard definition for high definition television at 25 frames per second, usually for broadcasting in European, African, Asian and Australian countries that used the PAL or SECAM standard for analogue television.
  • HDTV_720p24: The former standard high definition resolution at 24 frames per second.
  • film-2K: A standard HD format for film projectors with a low aspect ratio.
  • film-1.33_H: The standard resolution for the academy film format that conforms to the standard 4:3 aspect ratio.
  • film-1.66_H: The standard resolution for widescreen film format that conforms to the 16:9 aspect ratio.
  • film-1.66_V: The standard resolution for widescreen film format, but with a vertical field of view.
  • NTSC: The standard resolution and framerate for analogue standard definition televisions in most of the Americas (except Brazil, Paraguay, Uruguay and Argentina), Japan, Taiwan, South Korea, the Philippines and Myanmar.
  • PAL: The standard resolution and framerate for analogue standard definition televisions in Europe, Africa, Australia, most of Asia, Brazil, Uruguay and Argentina.
  • 720p-240p: A series of standard widescreen presets named after their resolution heights.
  • low: A resolution based on NTSC with half of its standard dimensions.
  • Web_Video: A legacy format for web streaming.
  • Game_512: A preset for the gaming pipeline, with a square canvas.
  • HDTV: The standard definition for high definition television at 24 frames per second, with a horizontal fit field of view.
  • HDTV_Vertical: The standard definition for high definition television at 24 frames per second, with a vertical fit field of view.
  Selected Resolution Preset

Displays the name of the selected resolution preset just below the presets list. If you have made any changes to the resolution since selecting a preset, this will display "(custom)".

Save Resolution Setting

Allows you to save the current resolution settings as a new preset. If you have a resolution preset selected, this button is only available if you have made changes to the resolution since selecting the preset. You will be prompted to type in the name of the new resolution preset.

  Resolution The resolution of the scene defines the width and height of the canvas in pixels. By default, the scene will be rendered in this resolution.
Scene Width The width of the resolution for the scene, in pixels.
Scene Height The width of the resolution for the scene, in pixels.
  Aspect Ratio

Displays the ratio between the horizontal and vertical dimensions of the scene. For example, if the scene width and height are the same value, this ratio equals 1. The standard aspect ratio for widescreen televisions is 1.777. For legacy displays, it is 1.333.

  Frame per second

The amount of frames in your scene that should play out every second. The standard framerate for film production is 24 fps. However, televisions in some countries play at 25 fps.

  Field of View

The angle of the field of view, which determines the size of the camera cone as well as the way the field grid used to position elements is adjusted to fit the scene.

  • Horizontal Fit: The field of view is automatically adjusted so that the field grid and camera cone fit the horizontal length of the scene.
  • Vertical Fit: The field of view is automatically adjusted so that the field grid and camera cone fits the vertical length of the scene.
NOTE: Objects in Harmony are positioned in fields, based on a traditional animation grid which has 4:3 proportions. This means they are positioned by being placed first in the centre, then offset a number of fields towards the West or East, then a number of fields towards the North or South. If the aspect ratio of your scene's resolution is 4:3, then this field grid will fit your camera field perfectly. However, since most commonly used resolutions have an aspect ratio of 16:9, the field grid cannot fit the camera field perfectly. Hence, selecting Horizontal Fit will make the horizontal fields of the grid fit the horizontal edges of the camera frame, meaning offsetting an element 12 fields East or West will make it reach the border of the camera field, while the vertical fields bleed beyond the vertical edges of the camera frame. meaning an element will reach the vertical edge of the camera field at about 9.36 fields North or South. Selecting Vertical Fit will make the vertical fields fit the vertical edges of the camera frame, meaning elements will reach the vertical edge of the camera field when offset 12 fields either North or South, but will need to be offset about 16 fields either East or West to reach the horizontal edge of the camera field.