The Scene Settings dialog box lets you select settings for the resolution of your scene
You are already required to select resolution
- In the top menu, select Scene > Scene Settings.
The Scene Settings dialog box opens.
The resolution tab allows you to set the width and height of your scene in pixels as well as whether the angle of the field of view.
The alignment tab is used to determine the aspect ratio, the position and the size of the field grid used to position elements in the scene.
In Harmony are positioned in fields, a unit used in traditional animation which traditionally ranges from 0 to 12 followed by a cardinal direction, and in which 0,0 is the center of the scene.
The default Alignment setting in Harmony is based on such a traditional 4:3 drawing grid. In a scene with an aspect ratio of 4:3, this means that positioning an element 12 fields in any direction will make it reach one of the edges of the camera field. For example, 12 North is the vertical position of the upper edge of the camera field, and 12 East is the horizontal position of the right edge of the camera field.
However, since the most commonly used scene resolutions have an aspect ratio of 16:9, and the default grid is in a 4:3 proportion, the grid used to position element will not be in the same proportions as the camera field. The way this is handled is determined by the Field of View setting in the Resolution tab. If your field of view is set to Horizontal fit, the field grid will be made to fit the scene horizontally, and stretch beyond the vertical edges of the scene. This means that 12 East will still be the right edge of the screen, but the position of the upper edge of the scene will be about 9.36 North. Likewise, if the field of view is set to Vertical Fit, the upper edge of the field will be at 12 North, but the right edge will be at about 16 East.
Some artists or studios may prefer to use a square fields grid, where fields have the same size horizontally and vertically.
Drawing Resolution Tab
The drawing resolution tab is used to set the pixel density of bitmap drawings as well as of bitmap textures in textured brush strokes in vector drawings. Also, it is used to set the size of the canvas for bitmap drawings relative to the size of the scene.