About the Unity Interface
Here are the main components of the Unity interface and their equivalents in Harmony:
Unity | Harmony | Description |
Scene view | Perspective view | This is where you set the scene, selecting and positioning environments, the player, the camera, enemies, and all other GameObjects. |
Game view | Camera view | The rendered view from the camera(s) in your game. It is representative of the final, published game. |
Inspector | Layer Properties | Displays detailed information about the selected GameObject, including all attached Components and their properties. |
Hierarchy | Layers in Timeline view | Displays the hierarchy of elements in the scene, and lets you set up parent-child relationships for different game objects. |
Project Browser | --- | Lets you access and manage a project's assets. |
The main camera displays the scene and is located in the Hierarchy. To show a Harmony object, you must add a special component. With the main camera selected, in the Inspector, select Add Component > Scripts > Harmony Camera.