Adding Key Exposures

Key exposures are mainly used for swapping drawings in cut-out animation where you will have numerous drawings for the various positions of the mouth or eyes of a character for example.

If there is a particular drawing you want to keep on a specific frame, you can set it as a key exposure. This prevents it from be overwritten by a drawing swap on a preceding frame. A key exposure is simply a property of an exposure that forces it to be exposed on a certain frame regardless of whether the previous exposure is the same drawing or not.

NOTE: Keep in mind that if you modify the artwork in a drawing, all instances of that drawing will be automatically updated even if set as a key exposure. This keeps your existing animation key poses intact. It is frequently used on a mouth or eyes layer.

Example: Swapping a drawing with no key exposure

In the following example, drawing 3 (DR 3) is selected on the timeline and it contains no key exposure.

When it is swapped for drawing 4 (DR 4), the entire duration of drawing 3 substituted for drawing 4.

Example: Swapping a drawing with a key exposure

Here's what happens when swapping a drawing with a key exposure. In the following example, the playhead is positioned in the middle of drawing 5 (DR 5) to set the position for the new key exposure. When the new key exposure is added, drawing 5 is split in two; both halves contain drawing 5. Now if you swap the first drawing 5 for drawing 1, the second drawing 5 retains its exposure.