Field Chart Node
The Field Chart node displays a traditional animation field chart, which allows you to position elements in the Camera view. The Field Chart node doesn't export. If you want to export a field chart, use the Grid node—see Grid Node.
Field Chart Properties
|Name||Lets you rename the node.|
Adjusts the number of units in the grid (field chart). The grid size will always be a 4:3 ratio, as per traditional animation standards. The gird is available in 12 or 16 fields.
Inserts a white background behind the grid and covers everything else behind it. By default, you can see through the grid.
Higher quality images require more time to render and more system memory. Choose a lower quality if you are rendering a pencil test.
The alignment rule selections are intended to deal with drawings that were created on paper of a different size or orientation from the default alignment rule (set up in the Scene Settings dialog box) or imported bitmap images. The drawings are then scaled to match the Harmony alignment rectangle. Note that alignment rules are not based on the camera frame, but on the scene frame. Refer to the Fundamentals Guide to learn more about scene alignment and scene settings.
|Turn Before Alignment||
Turn Before Alignment: Rotates the drawings in the selected element 90 degrees to the left before scaling and aligning them according to the alignment rule, and before performing any offset, rotation or scaling for the element or peg. This and the Alignment Rule are intended for drawings that were created on paper of a different size or orientation than the other paper in the scene, and requires alignment so they are treated accurately.
Overrides the order of cables in the node system to determine the forward/backward order in which this element is rendered. The Z position value overrides the depth value.
|Animate Using Animation Tools||
By default, the grid can be animated using the same parameters as a peg, but you can disable this feature so the field chart remains in place. You can connect it to a peg to animate it or move it.
When this option is deselected, you cannot move the layer in the Camera view using the Transform and Advanced tools. This prevents you from accidentally displacing or modifying a layer.
3D Path: Lets you use a 3D path function to animate an element.
Separate: Lets you independently edit the different coordinate fields.
Path (x) Axis: Lets you type in a new East/West coordinate corresponding to the desired position.
Path (y) Axis: Lets you type in a new North/South coordinate corresponding to the desired position.
Path (z) Axis: Lets you ype in a new Forward/Backward coordinate corresponding to the desired position.
Locked: Resizes the element while keeping its ratio. The X and Y axes scale proportionally
Separate: Resizes the element allowing to modify the ratio (squash and stretch).
(x) Axis: Lets you type in the horizontal scale value.
(y) Axis: Lets you type in the vertical scale value.
Scale in Fields: Instead of using the standard scaling units, when this option is enabled, images are scaled using field units, based on the traditional animation field chart.
Lets you type in a degree value for the rotation angle. Note that you can enter values greater than 360 and -360 degrees. If you enter 720, the object will rotate twice.
(x) Axis: Lets you type in a new East/West coordinate corresponding to the desired position.
(y) Axis: Lets you ype in a new North/South coordinate corresponding to the desired position.