Deformation Switch Node
The Deformation-Switch (Legacy) node acts as a on and off switch for the deformation chain. It is used when building legacy multi-pose rigs. It is also the node which controls the Region of Influence Fade area. The Deformation-Switch also displays a Kinematic Chain Selection Reference option, which allows you to modify the chain selection directly in the Timeline view.
The Deformation-Switch has been replaced with the Transformation-Switch node.
Enables or disables the selected node in the Camera, Timeline, and Node views.
|Name||Use this field to rename the node.|
Defines the quality of the deformation effect when your drawings are stretched and deformed. There are five levels of quality:
|Influence Fade Exponent||
A value of 1 is similar to a linear curve. A higher value will result in an ease-in type of curve. A lower value will result in an ease-out type of curve.
|Fade Inside Region||This option is disabled by default. Thefade effect will occur outside the zone of influence. Enable this option to have the fade effect inside the Zone of Influence
|Enable Deformation||Acts as an on/off switch for the deformation. The value of this field is set to 1 by default, which means the deformation is enabled. Enter a value of 0 to disable it.|
|Kinematic Chain Selection Reference||Determines which chain is selected and used at a specific frame. It is a reference to the option in the Deformation-Composite node. Having this reference in the Deformation-Switch node allows you to use and modify the chain selection value directly in the Timeline view since the Deformation-Composite node is only visible in the Node view.|