Bone Node
The Bone node is one of the main nodes used to build a deformation rig. Each Bone node consists of a bone and an articulation. You can chain Bone nodes to create a skeleton chain for your character. The Rigging tool can be used to create and connect those nodes automatically
Properties
Parameter | Descriptions | ||||||||||||
Enable/Disable |
Enables or disables the selected node in the Camera, Timeline, and Node views. |
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Colour Swatch |
Changes the |
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Name | Use this field to rename the node. | ||||||||||||
Resting Parameters Rest Offset | |||||||||||||
(x) Axis | This is the bone x-axis (horizontal) coordinates for the resting position. | ||||||||||||
(y) Axis | This is the bone y-axis (vertical) coordinates for the resting position. | ||||||||||||
Rest Radius | This is the articulation's radius value (articulation size) for the resting position. | ||||||||||||
Rest Orientation | This is the bone's orientation angle for the resting position. | ||||||||||||
Rest Bias | This is the articulation's bias (roundness and smoothness) for the resting position. | ||||||||||||
Rest Length | This is the bone's length for the resting position. | ||||||||||||
Deform Parameters Offset | |||||||||||||
2D Path | When this option is enabled, the X and Y-axis parameters are controlled by the same 2D path function. | ||||||||||||
Separate | When this option is enabled, the X and Y-axis parameters are individual one from another. | ||||||||||||
Path | When using a 2D Path, this field displays the name of the function. | ||||||||||||
(x) Axis | This is the bone X-axis (horizontal) coordinates for the animation position. This parameter can be linked to a function to be animated over time. | ||||||||||||
(y) Axis | This is the bone y-axis (vertical) coordinates for the animation position. This parameter can be linked to a function to be animated over time. | ||||||||||||
Radius | This is the articulation's radius value (articulation size) for the animation position. This parameter can be linked to a function to be animated over time. | ||||||||||||
Orientation | This is the bone's orientation angle for the animation position. This parameter can be linked to a function to be animated over time. | ||||||||||||
Bias | This is the articulation's bias (roundness and smoothness) for the animation position. This parameter can be linked to a function to be animated over time. | ||||||||||||
Length | This is the bone's length for the animation position. This parameter can be linked to a function to be animated over time. | ||||||||||||
Region of Influence |
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