How to Create Templates

You can create a template from a layer or from cells. You can store anything available in the Timeline view as a template.

When creating a template from the Timeline view, it will lose the extra connections, effects and groupings from the Node view.

Creating a template by selecting a layer in the layers list on the left of the Timeline view will incorporate the layer and all the drawings that were created in it, even if they're not exposed in the scene's timeline, whereas creating a template by selecting specific cells in the timeline will only save the selected drawings in the template.

Creating a Template from the Node View

The Timeline view and the Node view display different information about a scene and its structure. To make sure a character's main template, also called the master template, is rigged exactly the way it was meant to be when it's imported into a scene, it should be created with all the connections, effects, composites, nodes, pegs, groups, drawings, timings, as well as all the other information in the scene it was originally created in. Because the Node view is the most faithful representation of a rig's structure, it is recommended to create master templates from the Node view rather than the Timeline view.