Batch Rendering

Harmony Server has the possibility to render your scene locally or send it to a render farm so other computers can render your scenes while you continue working on your station. This option is not available with Harmony Stand Alone.

There are two approaches to rendering a scene in Harmony Server:

  • Local Rendering is done directly by your machine in your Harmony session. Hence, it uses your machine's resources and will prevent you from working on the scene until the render is done. You will see the render progress in real time and will be able to preview the results right after it's finished.
  • Batch Rendering is done by sending a scene to the server's render queue so it can be processed by the render farm. This allows you to keep working on your scene while the render is being done. The rendering progress can be monitored in Control Center and, when finished, the results can be previewed in Play.

Batch rendering is a background process divided over several machines or a render farm. Sending your scene to batch render will share the rendering load with other machines in the render farm and lessen the amount of work required by your computer.

The parameters for the format and file type to render are set in the Write nodes contained in your scene's Node view. Before sending your scene to batch rendering, make sure to set the Write nodes to export in the proper location, and set the format parameters. Note that you can have more than one Write nodes in your scene if you require several exports—see About Node View Export.

NOTE: Refer to the Harmony Server Guide and Installation Guide to learn how to send scenes to batch render and check the status of the Render queue.